ODTÜ Bilgisayar Grafikleri ve Görselleştirme Araştırma Grubu (CGV), bilgisayar grafikleri ve görselleştirmenin çeşitli araştırma alanlarını incelemek üzere 1996 yılında kurulmuştur. Daha spesifik olarak CGV, aşağıdaki spesifik araştırma alanlarıyla ilgilenmektedir: Oyun Teknolojileri: çok oyunculu çevrimiçi oyunlar, ciddi oyunlar, mimariler ; Geometrik Modelleme: çoklu çözünürlük, sanal şekillendirme; Küresel Aydınlatma ve İşleme: ışın izleme ve radyosite, tıkanma giderme; GPU Programlama: GPU ışın dökümü, hacim oluşturma, duman oluşumu; Modelleme ve Simülasyon: C4ISR sistemleri, etmen tabanlı simülasyonlar, sürüş simülatörleri; Farklı alanlara yönelik görselleştirme: hacimsel nesneler, biyoinformatik, kültürel miras, askeri ve yol güvenliği. HDR Görüntüleme. Dijital Geometri İşleme.
HDR Görüntüleme: https://user.ceng.metu.edu.tr/~akyuz/
Dijital Geometri İşleme: https://user.ceng.metu.edu.tr/~ys/
Önceki Çalışmalar
Projeler
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Sanal Türkiye
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GPU Kümelerinde Paralel İşleme
http://www.ceng.metu.edu.tr/~isler
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Devasa Çok Oyunculu Çevrimiçi Oyunların Geliştirilmesi
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LSMS: Moleküler Yüzey Üretimi için Seviye Ayarlama yöntemleri
http://www.ceng.metu.edu.tr/~tcan/LSMS
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FPV: Java 3D Kullanarak Hızlı Protein Görselleştirme
Seçilmiş Yayınlar
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B. Ciftlikli, V. Isler and U. Gudukbay, Increasing the Sense of Presence in a Simulation Environment using Image Generators based on Visual Attention, PRESENCE Journal, MIT Press, December 2010.
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E. Yilmaz, V. Isler and Y. Yardimci, The Virtual Marathon: Parallel Computing Supports Crowd Simulation, IEEE Computer Graphics & Applications, July/august 2009, Vol 29, No. 4.
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Gurkan Koldas, Veysi Isler, Efficient Visibility for Distributed Virtual Environments: Based on Occlusion Culling, VDM Verlag , ISBN-10: 3639138554, 2009.
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Safak Burak Cevikbas, Gürkan Koldas, Veysi Isler, Prefetching Optimization for Distributed Urban Environments, pp. 291-297, 2008 International Conference on Cyberworlds, 2008.
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Gurkan Koldas, Veysi Isler, Rynson Lau, An Adjustable Occluder Shrinking Method for Urban Environments, Proceedings of Computer Graphics International Conference, 9-11 June 2008, pp. 278-285, Istanbul.
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A. Es and V. Isler, Accelerated Regular Grid Traversals Using Extended Anisotropic Chessboard Distance Fields on a Parallel Stream Processor, Journal of Parallel and Distrbuted Computing, Volume 67, Issue 11, pp 1201-1217, November 2007
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H. Y. Keles, S. A. Es and V. Isler, Acceleration of Direct Volume Rendering with Programmable Graphics Hardware, The Visual Computer, Volume 23, No 1, January, 2007.
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G. Yildirim, H. Y. Keles, V. Isler, Three Dimensional Smoke Simulation on Programmable Graphics Hardware, Conference on Parallel Computational Fluid Dynamics, May 21-24, 2007, Antalya, Turkey.
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İ. Bıkmaz, G. Yıldırım, K. Çağıltay, V. İşler, K. İmre, Serious Game and Simulation Development Framework, Proceedings of National Defence Applications Modeling and Simulation Conference, pp. 457-466, METU, Ankara, 18-19 April 2007.
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G. Yıldırım, K. Çağıltay, V. İşler, The Role of Human Computer Interaction Studies for Defence Systems, Proceedings of National Defence Applications Modeling and Simulation Conference, pp. 200-208, METU, Ankara, 18-19 April 2007.
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T. Can, C.-I. Chen, Y.-F. Wang, “Efficient molecular surface generation using level-set methods,” Journal of Molecular Graphics and Modelling (JMGM), 25(4):442-454, 2006.
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H. Y. Keleş, Ş. A. Es and V. İşler, Accelerated Volume Rendering with Homogeneous Region Encoding using EACD on GPU 6th Eurographics Symposium on Parallel Graphics and Visualization, Braga, Portugal, 11-12, May 2006.
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Ş. A. Es and V. İşler, Acceleration of Regular Grid Traversals Using Extended Chessboard Distance Transformation on GPU CAD/CAM, Hong Kong, 2005.
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G.Koldas, S.B.Cevikbas, V. Isler, Real-time Visualization for Distributed Simulation Applications: Visibility Detection based on Occlusion Culling, SAVTEK: Defence Technologies Congress, June 2006.
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B. Sapaz, V. Isler, Visualization of C4ISR Mission Space Conceptual Model, SAVTEK: Defence Technologies Congress, June 2006.
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B. Sapaz, V. Isler, Visualization in Transportation: A Theoretical Reference Model Framework, TRODSA: 3rd. Intl. Traffic and Road Safety Congress, www.trodsa.org, May 2006.
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S. Bilgen, O. Demirörs, K. İmre, V. İşler and A. Karagöz, Conceptual Modeling of C4ISR Mission Space, Proceedings of National Defence Applications Modeling and Simulation Conference, pp. 3-8, METU, Ankara, 2-3 June 2005.
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T. Can, Y. Wang, Y.-F. Wang and J. Su, “FPV: fast protein visualization using Java 3D,” Bioinformatics, 19(8):913-922, 2003.
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Ç. Ündeğer, V. İşler and Z. İpekkan, An Intelligent Action Algorithm for Virtual Human Agents The 9th Conference on Computer Generated Forces and Behavioral Representation, Orlando, Florida, May 16-18, 2000.
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T. Can, V. İşler and Z. İpekkan, Sensor Optimization The 9th Conference on Computer Generated Forces and Behavioral Representation, Orlando, Florida, May 16-18, 2000.
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G. Koldaş and V. İşler, Multiresolution Behavioral Modeling in a Virtual Environment The 33rd Annual Simulation Symposium, Washington D. C., April 16-20, 2000.
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G. Ucoluk and I.H. Toroslu, Reconstruction of Broken Surface Objects, Computers & Graphics, 23(4), 1999.
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A. Okutanoğlu, and V. İşler, Flexible Scenario Infrastructure for Simulation Systems, Proceedings of National Defence Applications Modeling and Simulation Conference, pp. 115-126, METU, Ankara, 2-3 June 2005.